Add support for additional wizImage compression types (4, others) used.This page lists the progress of ScummVM as it relates to individual game compatibility.Add support for fade effects, which are used by the title screen.See Backyard Soccer issues and Backyard Soccer MLS Edition issues.During a penalty kick, the ball looks like it goes through the net before it bounces off the net.The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.It looks like we're calling _moviePlay->handleNextFrame() at the wrong time. Before the field goal and endzone backgrounds show, a black frame appears quickly.Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.Add support for fade effects, used when moving between menus.The U32 code controls various aspects of the game in moonbase.The U32 code controls the players movements on field in basketball.Unfortunately the U32 library calls are unique in each HE game series. Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.Ĭomplete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions.Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.Add support for resource queuing, to help playing from CD?.Add sound compression support for music/speech files?.Add support for the custom localization code used to handle speech, in this particular port.It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past. The updated version has a bad picture in the resources, which shows up as garbage, even in the original version.This problem occurs in the original version too. Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage.Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ? ![]() The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255.
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